Dive an endless shaft where speed is everything: run hot enough and enemies pop on contact — too slow, and you're the one who dies. A fast, honest prototype about momentum as weapon, score, and risk.

Built in one day as a first experiment: ship a single verb, learn everything it teaches, move on. What it taught went straight into Dawnfall, our GMTK Game Jam 2026 entry, where the dive gained a castle, a Count, and a wall of dawn light on your tail.

Run hot. The toy rewards it.

Updated 3 days ago
Published 10 days ago
StatusPrototype
PlatformsHTML5, Windows
AuthorZeroDutch
GenreAction
Tags2D, Arcade, Endless, Fast-Paced, Godot, High Score, Prototype, Singleplayer
AI DisclosureAI Assisted, Code, Text

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falling-toy-windows.zip 36 MB

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